Where every dollar is
Money enters from two places only: sponsors and players buying meals. It leaves to players only through signed quest payouts, house rewards and rescue meals, and every pool can pay only what it holds.
The money flow, live
Refreshes every 10 sHouse pool: daily budgets
Each bucket may pay out at most 4% of its balance a day, measured at the first payout of each UTC day, so it can never run dry. Fixed rewards are funded by food revenue; surprises only by sponsor fees and yield; the safety bucket pays rescue meals only.
Float, buffer and yield
Sponsor money is held by FloatManager. A cash buffer covers three days of the most the live campaigns could pay; the rest earns yield in a venue you can withdraw from instantly. The yield goes to the house surprise bucket; sponsors' principal is always owed first.
Treasury split
The farm's harvest sales and ration-shop sales land in the Treasury; anyone can call split() to send its balance on: 60% house fixed, 10% house safety, 20% operations (gas, servers), 10% team.
Weekly draw
Tickets are earned free (streaks, Rush runs, quests), never bought. The prize comes from the house surprise bucket.
Live campaigns
| Campaign | Template | Payout | Energy | Slots left | Today's cap | Ends |
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